Booklet's Big Story

Booklet's Big Story is a 3D platformer made in Unreal Engine 5 with a team of 13. As the Lead Programmer of the project, I was responsible for implementing many gameplay mechanics, managing the repository, and more.

To Be Released: May 2025

Steam page

Itch.io page

My Roles:

Lead Programmer:

As a team lead, I was responsible for coordinating with other disciplines about what features were needed and how they should be implemented. Additionally, I made sure I had a solid understanding of how all the games systems work so that I could be a resource for other team members to direct their questions. As a programmer, I was responsible for implementing a wide variety of systems and mechanics. This ranges from player abilities to level specific mechanics to core game systems used throughout the game.

Repository Manager:

Our team used SVN as our version control system. As the repository manager, I was primarily responsible for managing our repository by merging branches at least once a week so that our team could present a build with all of our team's most recent work. Another one of my responsibilities was helping team members when they experienced an issue with SVN that they didn’t understand, like how to resolve a merge conflict or how to create a new branch.